Whales Don't Fly

Your game, built by game makers.

We develop games for clients and serious games for learning and training, with the same care as our own.

You bring the idea. We make it play.

You have a game idea, a brand or a license and need a team that builds it. We take it from a first playable prototype to a finished release, or we join your team for the part you need.

  • A playable build in the first weeks, so you decide on something you have held in your hands.
  • Game design, programming, 3D and UI from one small team.
  • Store pages, trailers and builds for Steam, the App Store and Google Play.
  • Co-development: features, porting and performance work on your project.

Learn by playing, not by reading.

A good serious game is a good game first. We find the one action that carries your topic and build around it, so players understand by doing.

Until the Rain shows how: it is about wildfire, the work of fire crews and the cost of dry summers, and it is still a game people want to play.

  • Workshops with your experts to find the mechanic that carries the message.
  • Tested with the people it is for: pupils, visitors, staff.
  • Accessible, works offline if needed, no tracking.

How a project runs

The same four steps for a client game and a serious game.

  1. Talk

    You tell us the idea, the audience and the budget. We tell you honestly what fits.

  2. Prototype

    A small playable build that proves the core idea before anything big is built.

  3. Build

    Short rounds with a new build each time, played and discussed with you.

  4. Ship

    Release, store pages and updates, and help after launch.

Let's talk about your game.

A few lines about the idea are enough to start.